“Our aim is for this content to match the high quality of the main game, so we need more development time in order to achieve that goal,” added Kawata. “However, in light of the incredible reception to the release of Resident Evil 7, we concluded that this DLC was not good enough to meet those high expectations.” “We got close to completing the game content,” said Nakanishi. It featured Resident Evil 7 Director Koshi Nakanishi and Producer Masachika Kawata. The announcement was made via a three-minute Youtube video. The DLC was scheduled to be released in the following months, but it has been delayed to improve the quality of the content. A new piece of DLC, ‘Not a Hero’, will have players taking on the role of Chris Redfield.
Originally, Capcom announced that Resident Evil 7 would be far from over. It just became an action-based game more than anything. However, RE5 and RE6 just felt a bit lacking.
I don’t mind what it became leading up to Resident Evil 4.
That said, it is fun ripping through Professional Mode with a never ending stash of ammunition.Resident Evil 7 did a great job of bringing the series back to its creepy survival horror roots. Unfortunately, as Infinite Ammo is the last major unlock in Not A Hero, it doesn’t have much gameplay utility other than making replays an absolute breeze. This is easier said than done naturally, and most players will likely want to unlock everything in Not A Hero before they even try unlocking Infinite Ammo through Professional Mode. Just like with Madhouse Mode in Resident Evil 7, the reward for completing Professional Mode in Not A Hero is Infinite Ammo. This allows less reflex-blessed players to make use of the mechanic accordingly without pulling their hair out every time they end of guarding a hit instead. When stored in Chris’ inventory, Easy Deflect makes it so the timing to Deflect isn’t as air-tight. If players press L1 right before a Molded strikes, Chris will be able to counterattack on the spot.Įasy Deflect can be unlocked by completing a playthrough in under an hour. A new technique Chris has over Ethan is his ability to Deflect Molded.
The game essentially paces itself as a full area from Resident Evil 7, which is really all that’s needed from NAH.
A first playthrough can comfortably clock in at roughly two hours (if that). The item isn’t the most useful, but it does undeniably lend a hand. For anyone wanting to tackle Professional Mode, it’s advisable to unlock Fast Walk beforehand. After beating the game, the Fast Walk will be in Chris’ inventory. Fast Walk has no effect on running, but the extra speed Chris gets to his stride is particularly helpful in getting through Not A Hero without needing to rush past Molded.įast Walk can be unlocked by obtaining all 10 Antique Coins in Not A Hero. Much like Ethan’s unlockable Walking Shoes in the main game, Fast Walk is a passive item that – when left in the inventory – increases Chris’ walk and crouch speed. Thor’s Hammer Sight B is comparable to the Albert-01R in the main game, in the sense that both are technically unwieldy but make up for this with extra damage. Sight B has worse accuracy than Sight A, but it packs a far harder punch – dealing an extreme amount of damage to Molded. When equipped, Thor’s Hammer Sight B replaces the scope on Chris’ Shotgun. Completing Not A Hero on a Normal playthrough unlocks Thor’s Hammer Sight B. Unlike the Shotguns players can obtain in Resident Evil 7 proper, Thor’s Hammer is extremely powerful and has a massive clip that ensures players can drop Molded before they ever get to Chris. Thor’s Hammer is Chris’ Shotgun in Not A Hero. Completing Professional is a proof of one’s mastery over RE7. Not A Hero goes from an action packed and cathartic finale for Resident Evil 7 into one of the singlest hardest gameplay sections in the game. There are also more tripwire traps in Professional, requiring a better understanding of the level design. Not only are there more Molded (including Fumers) to fight through, you’ll need to track down all your equipment. Much like Madhouse Mode remixed the original Resident Evil 7’s enemy and item layouts – leading to a far harder experience that preyed on player familiarity – Not A Hero’s Professional Mode goes one step further by stripping Chris of all his weapons (save his knife) at the start of the game. Upon completing Not A Hero on a Normal playthrough, you’ll unlock Professional Mode. Rather than just bumping up enemy health and reducing how much ammo players have access to, modern Resident Evil games actually remix their gameplay entirely on higher difficulties. These days, Resident Evil has mastered the art of having multiple difficulty modes.